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UGX 140,985
UGX 162,63013%
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+ shipping from UGX 25,867 to Central Business District
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Product details
Card games, also known as card games, are a type of tabletop games. There are many theories about the origin of the card game. The most widely accepted view by Chinese and foreign scholars is that the modern card game originated from a game of cards called "leaf play" in the Tang Dynasty of our country.
With the vigorous popularity of mobile devices, the charm of mobile games has gradually begun to emerge. With the emergence of card-based mobile games, it has quickly occupied the mobile game market with its convenient, fast, simple operation, automatic and efficient characteristics, and its unique style of imitating RPG games has also been immediately sought after by the majority of players. Whether it is an office worker or a student, as long as you turn on your mobile phone, you can experience the feeling of an RPG game, so that we no longer rely on complicated equipment, so that every player can directly experience the beauty brought by the mobile terminal. During the battle between Chu and Han at the end of the Qin Dynasty, the general Han Xin invented a card game in order to alleviate the homesickness of the soldiers. Because the card surface is only the size of a leaf, it is called "leaf play". (The "leaf card" is the size of two fingers. The "leaf card" is 8 cm long and 2.5 cm wide. It is mounted on silk and paper, and the pattern is printed on a woodblock.) [2] In the twelfth century, Marco Polo brought this card game to Europe, which immediately aroused great interest among Westerners. Because of its low cost, diverse gameplay, and easy to learn, it quickly spread from the aristocracy to the people. In the 16th century, a card called "winning card" was popular in the West. It evolved into a bridge-like Whist card in the early 17th century. It was popular in London, England and the Netherlands. In 1894, it was produced in the London club of England. Bridge, this kind of bridge has evolved into poker. In the United States in the 1960s and 1970s, a card game called The Baseball Card Game became the first collectible card game, which really made the collectible card game take shape. The game that formulated the rules of this game is Magic: The Gathering was developed in 1993 by American mathematician Dr. Richard Garfield. Each specific card game has its own rules.
Trading card games have some common features:
On each card, regardless of the game, there will be text describing the rules, describing the conditions and effects of using these cards.
Basically every game requires players to have a deck of their own design. Players need to select a certain number of cards from thousands of cards and cooperate with each other to win the game. This provides a lot of openness and diversity to the game.
Generally speaking, using any card requires certain conditions. For example, Magic the Gathering requires lands, Pokemon cards require energy cards, and so on.
The basic rule of the game is to use the conditions you have to use the cards in your deck to produce some effect to achieve the winning conditions required by the game.
Regardless of the game and the rules, the game is played in rounds, and the rounds follow a certain structure. The basic structure includes:
Reboot - Brings all cards to the state of the new turn, such as the "reset phase" in Magic: The Gathering
Card Draw - Put the cards from the deck in your hand. In hand means that these cards are likely to have an effect.
Use - Use the cards in your hand to affect the game.
Conflict - Use the resources available to players to fight. Generally speaking, winning in conflict is the main means of winning the game.
End - Usually at this stage, the effects of the cards used this turn will end, and players will be asked to discard the extra cards in their hands to control the cards in their hands to a certain number.![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
With the vigorous popularity of mobile devices, the charm of mobile games has gradually begun to emerge. With the emergence of card-based mobile games, it has quickly occupied the mobile game market with its convenient, fast, simple operation, automatic and efficient characteristics, and its unique style of imitating RPG games has also been immediately sought after by the majority of players. Whether it is an office worker or a student, as long as you turn on your mobile phone, you can experience the feeling of an RPG game, so that we no longer rely on complicated equipment, so that every player can directly experience the beauty brought by the mobile terminal. During the battle between Chu and Han at the end of the Qin Dynasty, the general Han Xin invented a card game in order to alleviate the homesickness of the soldiers. Because the card surface is only the size of a leaf, it is called "leaf play". (The "leaf card" is the size of two fingers. The "leaf card" is 8 cm long and 2.5 cm wide. It is mounted on silk and paper, and the pattern is printed on a woodblock.) [2] In the twelfth century, Marco Polo brought this card game to Europe, which immediately aroused great interest among Westerners. Because of its low cost, diverse gameplay, and easy to learn, it quickly spread from the aristocracy to the people. In the 16th century, a card called "winning card" was popular in the West. It evolved into a bridge-like Whist card in the early 17th century. It was popular in London, England and the Netherlands. In 1894, it was produced in the London club of England. Bridge, this kind of bridge has evolved into poker. In the United States in the 1960s and 1970s, a card game called The Baseball Card Game became the first collectible card game, which really made the collectible card game take shape. The game that formulated the rules of this game is Magic: The Gathering was developed in 1993 by American mathematician Dr. Richard Garfield. Each specific card game has its own rules.
Trading card games have some common features:
On each card, regardless of the game, there will be text describing the rules, describing the conditions and effects of using these cards.
Basically every game requires players to have a deck of their own design. Players need to select a certain number of cards from thousands of cards and cooperate with each other to win the game. This provides a lot of openness and diversity to the game.
Generally speaking, using any card requires certain conditions. For example, Magic the Gathering requires lands, Pokemon cards require energy cards, and so on.
The basic rule of the game is to use the conditions you have to use the cards in your deck to produce some effect to achieve the winning conditions required by the game.
Regardless of the game and the rules, the game is played in rounds, and the rounds follow a certain structure. The basic structure includes:
Reboot - Brings all cards to the state of the new turn, such as the "reset phase" in Magic: The Gathering
Card Draw - Put the cards from the deck in your hand. In hand means that these cards are likely to have an effect.
Use - Use the cards in your hand to affect the game.
Conflict - Use the resources available to players to fight. Generally speaking, winning in conflict is the main means of winning the game.
End - Usually at this stage, the effects of the cards used this turn will end, and players will be asked to discard the extra cards in their hands to control the cards in their hands to a certain number.
![image](https://ug.jumia.is/cms/external/pet/GE779HA2CA7SBNAFAMZ/d0fa6b60373ee0785dda11747692f333.jpg)
![image](https://ug.jumia.is/cms/external/pet/GE779HA2CA7SBNAFAMZ/10284786c2a7429ca6595b42764fbc05.jpg)
Specifications
Key Features
- BrandName:TAKARATOMY
Origin:CN(Origin)
RecommendAge:Maternity
RecommendAge:0-6m
RecommendAge:7-12m
RecommendAge:13-24m
RecommendAge:25-36m
RecommendAge:4-6y
RecommendAge:7-12y
RecommendAge:12+y
Certification:CE
Certification:Europecertified(CE)
Theme:Animals&Nature
Theme:Transportation
Theme:Fantasy&Sci-Fi
Theme:Occupations
Theme:Sports
Theme:Music
What’s in the box
1*product
Specifications
- SKU: GE779HA2CA7SBNAFAMZ
- Model: AHYSCP111
- Production Country: China
- Size (L x W x H cm): 12 x 13 x 15
- Weight (kg): 0.52
- Color: B
- Main Material: Synthetic
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![Pokemon Cards Album Book French Cartoon Anime New 240PCS](https://ug.jumia.is/unsafe/fit-in/150x150/filters:fill(white)/product/41/5643951/1.jpg?2265)
Pokemon Cards Album Book French Cartoon Anime New 240PCS
UGX 140,985
UGX 162,63013%
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